Video: Design Considerations for Mixed Reality - Graeme Devine, Magic Leap

Graeme Devine and Gordon Bellamy Fireside Chat, VRX USA conference, November 2015

Designing interactive/narrative experiences for mixed reality is unlike any other medium, and understanding what works and what doesn’t work has been an interesting path. Classic console and video games do not necessarily translate well, and the exciting opportunity for an entirely new form of entertainment seems to be at our fingertips. Graeme Devine here discusses the thought process at Magic Leap and what the road travelled thus far has taught him.

See the demo referred to in the chat here -