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VR Visionaries #7: Maureen Fan, CEO, Baobab Studios

Maureen is the co-founder and CEO of Baobab Studios, a VR animation company that creates story and character driven cinematic experiences. Their recent projects, Invasion and Rainbow...

Learnings from the VRX Europe conference

The VRX event on May 11-12 2017 in London brought together hundreds of the top executives in the VR space across gaming, entertainment, industry and brand marketing to demonstrate the...

VR Visionaries #6: Frank Soqui, GM, Virtual Reality and Gaming Group at Intel

Fresh from Intel’s awe-inspiring keynote slot at VRX Europe, Frank Soqui, General Manager of the Virtual Reality and Gaming Group at Intel, talks to VR Intelligence about the company’s...

VR Visionaries #5: Matthew Vitti, VR Architect, TCA Architects

Matthew Vitti, AIA, LEED AP is a VR Architect, for TCA Architects in California. He is using this new technology to augment the practice of architecture to help optimize work flow and...

VR Visionaries #4: Robert Nashak, COO, Survios

Robert Nashak is the COO at Survios, Inc., a game and technology developer born out of the University of Southern California’s Games program. Their latest game, Raw Data, is available...

VR Visionaries #3: David Votypka, Senior Creative Director, Ubisoft / Red Storm

David Votypka is the Sr. Creative Director at Red Storm, a major studio within Ubisoft. They will release two major VR games – Werewolves Within and Star Trek: Bridge Crew.

VR Visionaries #2: Tim Sweeney, CEO, Epic Games / Unreal Engine

Tim Sweeney is the co-founder of Epic Games, the visionary company behind the Unreal Engine, plus iPhone killer app Infinity Blade. Epic have been making waves recently with VR tech...

VR Visionaries #1: Tommy Palm, CEO, Resolution Games

Tommy Palm is the CEO of Resolution Games, a company he set up after many successful years at King, to create virtual reality focused games. Their title Bait! passed half a million...

6 VR uses in Healthcare that will blow your mind

Training surgeons, developing new life-saving techniques and more…

Disney pulls VR experiences into a single app

Is the entertainment heavyweight making VR more accessible?

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